Games are integral part
of our childhood. It is really wonderful if games get integrated into our work
life making it more fun and exciting .The concept gets more meaningful if it
serves a purpose of achieving an organisation goal too. In this era of
millennial workforce who are constantly on social media platforms and have the
latest technological gadgets at their disposal this shift towards a
gamification of management processes helps to usher in new and innovative techniques
to engage employees in their work. “Gamification” is an informal umbrella term
for the use of game elements in non-gaming systems to improve user experience
and user engagement (Deterding, 2011). Gamification connects game plan
techniques and game mechanisms in a non-game context. Game mechanics are rules
and essence of a game to make the play/task enjoyable. Game design is the
process of using game mechanics to create a setting that allow people playing a
game to have an enjoyable, thrilling and engaging experience. It imbibes a fun
element to tasks. The “game” side gets employees energized, while the
business side of it gives a deeper understanding into productivity .This is
useful for the top level hierarchy and the employees. These games give
impartial indicators about an individual’s own output and efficiency. Employee
engagement is the positive feeling that employees have towards their jobs and
also the enthusiasm, sincerity, commitment and the effort they put into it.Its
a concept which needs to be measured round the clock with respect to an
employee’s career. Employees function very actively in their initial year’s
.But slowly this readiness and aggressiveness for tasks wanes. People get side
tracked due to routine work, boredom, lack of motivation and various other
reasons. The concept of gamification are specifically designed to activate
human reward centers which play a role in getting people motivated and ensure a
real life experience through video like simulations. The games designed for the
employee player help in bettering the skills and goals through the points,
grades or ranks assigned on meeting the objectives of the game. Gamification is
a worthy tool for ensuring engagement and inspiring employees. Employees indeed
learn to incorporate new ideas, mannerism, activities and ways to find
solutions to problems. Tailor -made games provide constructive feedback to
increase engagement. Tasks which seem tough are simplified for a totally stress
free learning. These games are thus fun but totally focused on the goals to be

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