,technology has influence children all ages.
The technologies that surroundalmost everyone in modern society are changing day by day and become anessential tool for daily life. According to theAmerican Optometric Association’s (AOA) 2015 found that 41 percent of parentssay their kids spend three or more hours per day on digital devices and 66percent of kids have their own smartphone or tablet. The issue is should a child be allowedto have full access to technology before the age of five? Technology should bebanned for children under the age of five for three reasons such aspsychological impacts, health impacts, and financial problem. First, technology has psychologicalimpact on children under the age of five.
Children will become lack of socialinteraction; they do not play with outdoors because they are addicted totechnology such as playing games, and watching video on YouTube. Base on theexperience from my nephew, he is only four year old and he knows how to search videoscartoons by himself but this also provides negative effect. He does not talk toanyone and play with the outdoor; he only focuses on his tablet even his motherbuy him toys car. Furthermore, technology also causes emotional problem, ifparent allows their child to watch a movie with scary monsters and ghost; theywill remember those scary faces because children at this age have a hard timeto distinguishing between real and fantasy. Accordingto Craig Anderson of the American Psychological Association “High levels ofviolent video game experience have been linked to crime, fighting at school andduring free play periods, and violent criminal actions.” (Reynolds, 2017) Second, technology influences healthimpacts such as eyes effects since children under the age of five year old aretoo young to get involve with technology because at this age it is the time ofrapid growth in child body which can easily cause eye effect than the olderage. According to Amy Williams digital device cause eyes strain and its symptoms often include dry, irritated eyes with blurred vision, eyefatigue, or neck and head aches (Williams, 2017).
Additionally,technology may also lead to mental problem, it depends on what type of moviesor game that they play. If they play or watch violent videos, the kid willbecome aggressive as he grows up. According to research show that video gamesof violence increase the risk of violent actions in certain children (Tompkins,2003). In addition, technology also causes physical problem. Children who are involvingin technology also cause obesity because of the combination of technologyactivity and physical inactivity. For example, parents allowed children towatch TV more than four hours per day that make them inactive. Base on theresearch children who have TV sets in their bedroomsare also more likely to gain excess weight than children who don’t (HarvardT.
H. Chan, n.d.).Besidesinfluence health effect, financial problem is another disadvantage. Parentsneed to earn money to afford those gadgets such as iPad, tablet, andsmartphone. As we all recognize children at the age from one to four year olddo not know how to take care of those devices properly and they are carelesswhen they hold or use it, which can easily break; therefore, parents need topay for fixing those device. Some people say that technology canbe used as a learning tool.
Kid can learn alphabetic and how to spell bywatching YouTube; however, as stated previously, it can affect their eyes. Kidsshould be learn by using visible things like books and others IQ equipment inorder to avoid losing of creativity and learn something bad through theinternet. It is essential as long as parents limit the program and the timethey use every day. In conclusion, based on what I havementioned above there are many drawbacks. Studies conclude that technology willhave psychological impact, health impact on children, and financial problem.
Parentsshould allow their children to watch educational application only and limit thetime for them to use digital device. Parents should think again before allowedtheir children under the age of five to get involve with technology.